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The company built the world with a team of 40 employees and contractors in Seattle, Shanghai, and India. Since then, the product has received over 600,000 registrations. History ĭevelopment on ourWorld began in January 2007 with a public Beta launch in April 2008. He found conversation to be "dominated by netspeak and txtspeak" with all the depth "of a kiddie pool." However, the presentation was deemed to be "hip and edgy." with " Flash and Java used to create a gorgeous futuristic world." Overall, ourWorld was recommended for teens. Reviewer Stephen Greenwell of Gamezebo felt detached from the social aspect of ourWorld. Joystiq questioned FlowPlay's business model, as many of the games in ourWorld are available on other casual gaming sites such as Newgrounds. Previously, players could only visibly reach level 100 (players would continue to level up after that but it would not show on their profiles) however, in October 2012, the visible cap was lifted to 150, and now it is lifted to 200. Mystery boxes (such as the Zodiac Mystery Box and the Bronco Mystery Box) contain random items that belong in a certain theme. Potions allow players to change their avatar's appearance in ways they cannot usually do (some kinds of food also do that). Residency passes allow players to gain residency without buying a residency card. Inventories increase the number of items players can keep in their inventory and photo album. Sprites are animals that follow players' avatars around. These can sometimes be earned by leveling up others can be earned any level by gems. Vehicles include skates, hoverboards, cars, skateboards, and jet-packs and the recently added dragons. These may include vehicles, tattoos, mystery boxes, sprites, inventories, residency passes, potions, wings, and ears/horns. There are some "special" items in ourWorld. Residents are people who have purchased one of several levels of residency cards, or pay money for monthly gems and special places. In 2013, Popularity, marriage and adoption were among the new features added, allowing wedding-rings to be exchanged and a player to become a child of another. Players can also talk to each other, request friendship, gift items, create groups, send and receive mail, participate in contests and give "hearts". This earns them prizes such as dance moves, access to new areas, vehicles, and privileges.
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As players earn experience, they level up. Coins and gems are used to buy items for their avatar such as clothing, accessories or furniture. ourWorld operates on a microtransaction business model which allows players to purchase in-game "gems". Flow can be exchanged for experience points and coins. Each player has an avatar and a condo which can be decorated.Īn in-game currency, "Flow", is earned by talking, dancing, eating and drinking, and playing games. Stats:ĭid this login work? Yes No Username: Password: littlesuzie3 Stats:ĭid this login work? Yes No Username: Password: pardonme Stats:ĭid this login work? Yes No Username: Password: deadlycirca Stats:ĭid this login work? Yes No Username: Password: shadowman Stats:ĭid this login work? Yes No Username: Password: junket Stats:ĭid this login work? Yes No Username: Password: rentable Stats:ĭid this login work? Yes No Username: Password: cherrytree Stats:ĭid this login work? Yes No Username: Password: scultzy Stats:ĭid this login work? Yes No Username: Password: makeway Stats:ĭid this login work? Yes No Username: Clorox Wipes Password: westside2828 Other: Stats:ĭid this login work? Yes No Username: Password: shallwedate Stats:ĭid this login work? Yes No Username: Password: gothfamily Stats:ĭid this login work? Yes No Username: Password: contracted02 Stats:ĭid this login work? Yes No Username: Password: entrylevel999 Other: 156 lvl 635gems 64,3M coins you can change pass all.OurWorld combines an online virtual world with a range of casual gaming activities.
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logins Username: Password: roquerodents Stats:ĭid this login work? Yes No Username: Password: sparkle12 Stats:ĭid this login work? Yes No Username: Password: dosinho Other: Free acc.
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